I want to say the one thing that making RPG is difficult so much

I was mad for progress of "Shifting Ember's". Because I couldn't reduce my todo list.

Then I considered why this project can't progress, and I realized that I was trying to include too much RPG, worldview, battle system, art, and more.

But I didn't know what should I cut off items of todo-list.

I tought RPG needs worldview, good battle system, and art. Those are essential to RPG lets players got absorbed in the game, I thought.

But I don't have resources and technic of dev RPG. I've never developed RPG and I am not good at art. I need to compromise.

Making completed RPG game is hard to me even if it is small world.

What I did

I was exhausted. So I got super long sleeping for 12h. And I rode on my motorcycle to went to Shonan. Later I washed my motorcycle.

I felt good neither progressing the project. But I got making a decision about cut off todo-list.

  • The game include passive skills and cards as many as possible.
  • The game has enemies that have one special skill.
  • The game has flavor text that is short sentence and easy to understand.

Just Its. I cut off art, story and whole worldview.

Maybe I can do that.

a screen shot of the game in developing

And then

I realized that writing the journal like this help me thought "Today is finished! I've done". However broken English.

Maybe that frustration owe to nothing sign "well done", I think now.

I will keep on developing "Shifting Embers".

Good night, every one.