I want to say the one thing that making RPG is difficult so much
I was mad for progress of "Shifting Ember's". Because I couldn't reduce my todo list.
Then I considered why this project can't progress, and I realized that I was trying to include too much RPG, worldview, battle system, art, and more.
But I didn't know what should I cut off items of todo-list.
I tought RPG needs worldview, good battle system, and art. Those are essential to RPG lets players got absorbed in the game, I thought.
But I don't have resources and technic of dev RPG. I've never developed RPG and I am not good at art. I need to compromise.
Making completed RPG game is hard to me even if it is small world.
What I did
I was exhausted. So I got super long sleeping for 12h. And I rode on my motorcycle to went to Shonan. Later I washed my motorcycle.
I felt good neither progressing the project. But I got making a decision about cut off todo-list.
- The game include passive skills and cards as many as possible.
- The game has enemies that have one special skill.
- The game has flavor text that is short sentence and easy to understand.
Just Its. I cut off art, story and whole worldview.
Maybe I can do that.

And then
I realized that writing the journal like this help me thought "Today is finished! I've done". However broken English.
Maybe that frustration owe to nothing sign "well done", I think now.
I will keep on developing "Shifting Embers".
Good night, every one.


