Looking Back on the Prototype Release of "Shifting Embers"
I finally released the prototype of "Shifting Embers", so I wanted to look back on the things I made, the things I could not finish, and the lessons I will carry into my next game.
Dev logs, a diary, works, and a playground. Just a slightly cluttered hideaway.
Development logs, technical insights, and more.
I finally released the prototype of "Shifting Embers", so I wanted to look back on the things I made, the things I could not finish, and the lessons I will carry into my next game.
What I learned through my first game release

A short dark fantasy RPG about protecting a messenger in a sunless world.
Build your deck, play one card each turn, and try to survive the climb to the altar.
Your companion changes each run, so the same strategy may not always work!

A click-action game where you steer a pigeon using the recoil of your shots.
Steal some bread and keep running... but what awaits at the end?
You can play it right in your browser, so feel free to mess around with it!